State #3220
How We Play

A strong State creates strong alliances.
Not the other way around.
How State #3220 plays is governed by two simple ideas:
Leaders shall serve the whole State.
Players and alliances shall work toward shared State goals.
Everything else follows from these two ideas.
↓ section on this page↗ opens a page
↓The foundation
Identity
Who we are — our north star.
The two principles
Principles
Stewardship & Alignment — set by the Constitutional Rules.
The applied case studies
Casebook
Real examples, in practice.
Identity
Preamble
State #3220 is one State made up of many alliances.
Every alliance matters.
Every alliance should build friendship, teamwork and pride.
But alliances are not separate kingdoms.
They are parts of one State.
The purpose of leadership is to keep the whole State healthy.
When the State is healthy, every alliance becomes stronger.
The playbook exists to guide how power is used.
It asks even the strongest players to follow the same principles as everyone else.
Our North Star
Our first responsibility is to protect one State that is:
- stable;
- well governed;
- difficult for any one player, alliance or group to control.
Within those limits, we should build the strongest State we reasonably can.
When helping one alliance would weaken the whole State,
leaders shall choose the State.
Military strength does not create the playbook.
It protects the playbook when cooperation is no longer enough.
Principles
Everything in this playbook follows two principles.
Stewardship
Leaders shall serve the whole State.
They shall not govern for only one alliance,
one group,
or one player.
When deciding where to give time,
support,
resources,
or opportunities,
leaders should ask:
“What helps the whole State most?”
The State should grow as one shared community.
Sometimes this means giving extra support to one alliance.
Sometimes it means saying no to a stronger alliance.
The goal is not to make every alliance equal.
The goal is to keep the whole State healthy.
Leaders should not begin actions whose main cost must be carried by other people.
When more than one good choice exists,
leaders should choose the one that solves the problem with the least disruption.
Alignment
A strong State depends on players and alliances working toward the same goals.
People do not need to contribute equally.
Different players have different time,
money,
experience,
and interests.
What matters is genuine participation.
The State may publish participation standards.
Meeting those standards shows that a player or alliance is supporting the State.
The playbook sets reasonable expectations.
It does not create unlimited obligations.
Meeting the published standard is enough.
No player,
alliance,
spender,
or Globe account is expected to spend forever,
grow forever,
or carry the whole State simply because they can.
Winning belongs to the whole State.
Losing belongs to the whole State.
Neither belongs to one alliance or one player.
Constitutional Rules
These rules help leaders apply Stewardship and Alignment.
Reality
Decision Leads shall govern only through real game mechanics and voluntary cooperation.
The playbook cannot require powers the game does not provide.
When behaviour cannot be forced,
leadership shall govern through participation,
eligibility,
benefits,
cooperation,
organisation,
and proportionate consequences.
Proportionality
Leaders should use the smallest response that will solve the problem.
Just because we can do more,
does not mean we should.
Showing restraint today does not mean we must always show restraint tomorrow.
Responsibility
Find the people who are actually responsible.
Do not punish more people than necessary.
Not every problem here is a military problem.
Repeated abuse,
harassment,
breaking agreed rules,
or damaging the State’s ability to function
may also require a response.
Restoration
The goal is always to return the State to normal play.
Not revenge.
Not humiliation.
Not endless punishment.
Anger may help us recognise a problem.
It shall not decide the solution.
The Backstop
Peace works best when it can be protected.
Military capability backstops the constitutional order.
Decision Leads should first use cooperation, ordinary game mechanics, and the smallest effective response.
When those are no longer enough to protect the State, that capability becomes the backstop.
The playbook guides the use of power.
Power protects the playbook when cooperation is no longer enough.
The purpose is protection and restoration — not control, punishment, or status.
Today, much of that capability is provided by our strongest Globe accounts. Their strength does not place them above the playbook — it places greater responsibility on them to follow it.
Decisions
Decision Leads
Decision Leads means the R5 and R4 leaders of the NAP alliances who are currently responsible for making State-level decisions.
The people serving in these roles may change.
The playbook does not.
Decision Leads shall apply this playbook.
It shall not replace it.
Interpretation
The playbook gives principles.
It cannot predict every future situation.
Sometimes two people may honestly understand the playbook differently.
When this happens,
Decision Leads shall ask:
- Which answer best follows our North Star?
- Which answer helps the whole State most?
- Which answer works with the game’s real mechanics?
- Which answer leaves the State stronger in the long run?
When practical,
Decision Leads should explain its decision.
Different situations may lead to different decisions.
That does not mean the playbook has changed.
It means the facts have changed.
Policy Decision Chain
When making a new policy,
follow these steps.
Purpose
What State problem are we trying to solve?
Preserve
Will this keep the State:
- stable;
- well governed;
- difficult for one group to control?
Practicality
Can this really work using the game’s mechanics and voluntary cooperation?
If not,
change the proposal.
Prefer
If more than one answer works,
choose the one that:
- helps the whole State most;
- keeps future options open;
- is simple to understand;
- avoids giving too much power to one player or alliance.
Period
Is this:
- permanent;
- temporary;
- or something we should review later?
Incident Management Chain
When something has already happened,
follow these steps.
Recognise
What problem happened?
Responsibility
Who caused it?
Respond
What is the smallest response that will solve the problem?
Restore
Has normal play returned?
If yes,
stop.
Our story
How June 2026 changed the way State #3220 plays.
For almost one year, State #3220 focused heavily on SVS. We valued preparation, discipline, and winning. But over time, pressure became blame. Players were criticised for upgrading outside SVS Prep. Disputes crossed alliance boundaries, and trust between alliance leaders broke down. The State became more focused on SVS results than on trust between players. Between 8 and 20 June 2026, these tensions became open conflict. No cities were burned. But relationships were badly damaged. Some alliances broke apart. Some players left. The old system could not continue. So State #3220 changed direction. We still play SVS. We still prepare, compete, and try to win. But SVS is not above the health of the State. Our goal is to build a stable State where every member alliance carries a fair share of State responsibilities, without excessive pressure on individual players. We value preparation, teamwork, and strength. But no player, alliance, spender, or Globe account is expected to carry the State alone. We will not punish, burn, or shame players for upgrading outside SVS Prep. We will not allow one alliance to interfere in another alliance simply in the name of SVS competitiveness. And we will not rebuild the same system that divided us. Strength still matters. State #3220 has powerful Globe accounts capable of defending the State and the order we have built. But their strength does not give them the right to rule above that order. The playbook guides the use of power. Power protects the playbook when cooperation is no longer enough. That distinction matters. Our strongest accounts exist as a backstop — not as a government of their own. Wherever ordinary cooperation, Decision Leads, or proportionate in-game measures can solve a problem, they should. Military strength is there when those measures are no longer enough to protect the State. This is the next State #3220: Peaceful by choice. Disciplined by design. Strong enough to protect both. The old system ended in June. What comes next is built on clearer boundaries, shared responsibility, less blame, and power that serves the State rather than standing above it. Together, we build what comes next. One State. One System.
20 July 2026.
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