Whiteout Survival · State #3220
State of Power (SVS)
SVS (State of Power) is Whiteout Survival's state-versus-state event: two power-matched states compete, and the first alliance to hold the Sunfire Castle for a total of 150 minutes wins and appoints its state's Supreme President. It runs in phases — Matchmaking, a six-day Preparation, then the Battle — and needs Furnace Level 16 to join.

How We Approach It
We take State of Power (SVS) seriously — without making it the whole game. Our first priority is simple: try not to get invaded. Preparation matters more than Battle participation, and everyone's contribution is appreciated. There's no points quota to hit. We just ask that every alliance shows up and carries a reasonable share of the SVS Prep effort — nothing more. Once you've done your part, play your game. Save or spend for other events, upgrade when it suits you, and enjoy the game the way you want to. We'll always try to win. But winning doesn't create unlimited obligations. No player, spender, or Globe account is expected to keep spending, keep growing, or carry the State just to chase Supreme Presidency. And if every alliance does its part and we still lose? We lose together, say GG, and move on. No finger pointing, no burning of players who upgraded outside the SVS Prep window. Shared effort. Bounded expectations. Win or lose as one State.
State of Power (SVS) Mechanics
• Requirement: Furnace Level ≥ 16.
• Objective: Be the first state to achieve a total of 150 minutes of Sunfire Castle occupation, where:
- The 150 minutes do not need to be continuous, and
- The 150 minutes must be accumulated by a single alliance,
- Occupation time cannot be combined across multiple alliances, even if they belong to the same state.
Matchmaking Phase
• Duration: 2 Days.
• Schedule: Saturday - Sunday.
• Purpose: Pair states with similar power.
• Based on:
- Troop power of the state's top 100 Chiefs.
- State battle record & activity, reflecting performance in past state battles and general state engagement.
- Day 1: Power evaluation.
- Day 2: Opponents revealed.
Preparation Phase
• Duration: 6 Days.
• Tasks: Similar to King of Icefield.
• Outcome:
- The state with higher total points → becomes the attacker + receives state bonus.
- The physical battle is held in the state with lower total points.
- Reveal: Day 6, Saturday @ 10:00 UTC.
Battle Phase
• Timing:
- Cross-State Portal: 10:00-22:00 UTC.
- Sunfire Castle battle begins at 12:00 UTC and lasts for a maximum of 5 hours, or ends earlier if a single alliance from one state is the first to accumulate a total of 150 minutes of Sunfire Castle occupation time.
• Chiefs may:
- Teleport cross-state (teleporters required).
- Attack cities: City attacks are mechanically enabled during the Cross-State Portal. However, whether city attacks are permitted in practice is determined by a mutual agreement between the two participating states' Presidents. This bilateral agreement applies to the entire SVS battle window, including the Sunfire Castle battle, and may differ between SVS matchups.
- Fight in castle & turrets.
• Rules:
- Attacks are only allowed against targets with a Furnace (or Fire Crystal) level within a 3-level difference (higher or lower) relative to the attacker.
- Rally uses: Rallies always use the Rally Leader's attributes as the primary calculation basis. Participating members do not override the Rally Leader's stats.
- Garrison uses: In garrison defense, combat attributes are determined by the strongest participating Chief, regardless of who initiates the garrison. Garrison capacity is determined by the Garrison Leader's garrison capacity stats.
- Alliance HQ & banners cannot be attacked.
- Troops may be stationed in HQ & banners for protection.
- If castle + turrets are controlled by same State → turrets do not attack castle.
• Scoring:
- Enemy troops killed.
- Own troops killed.
- Castle & turret occupation points.
• Victory & Presidency:
- Attacker wins: Alliance holding castle appoints Supreme President.
- Defender wins: Presidents unchanged.
Field Triage Phase
Begins after Battle Phase
- Troop Revival:
- Base revival rate: 30%.
- Maximum revival rate: 90%.
- Revival Methods:
- Revival Potions (Gems): +1% per use. Maximum additional revival: +10%.
- Rebirth Totems: 20 per Chief. +1% per assist. Up to 50 assists counted. Alliance-only (if you switch alliances, this benefit becomes invalid).
- Notes:
- Revival calculation is based on actual Battle Phase losses.
- Troops from the Enlistment Office are excluded.
Rewards
• Phase Rewards: Personal Level + Alliance Level.
• Rankings:
- Personal (Top 150).
- Alliance (all members eligible).
• Victory Rewards:
- Both states can receive rewards.
- The winning state receives the final victory rewards.
- The Supreme President may remove the defeated state's banner.
- Leaving the alliance before rewards are calculated results in no rewards.
More on State #3220
Ready to apply?
A quick step-by-step form — under 60 seconds.
No sign-in required.
Submission does not guarantee an invite.