Whiteout Survival — hi3220.com

State #3220

State of Power (SVS)

State #3220 warriors armed and ready for battle

how we approach it

We take SVS seriously — without making it the whole game. During SVS Prep, each NAP alliance should aim for at least 850 million points. This is our shared participation floor, not an ambitious target or a spending requirement. It is simply a practical way for every alliance to show alignment and carry a reasonable share of the State effort. Once that floor is met, play your game. Save or spend for other events, upgrade when it suits you, and enjoy the game the way you want to. We will always try to win SVS. But winning does not create unlimited obligations. No player, spender or Globe account is expected to keep spending, keep growing, or carry the State indefinitely. And if every alliance does its part and we still lose? We lose together, say GG, and move on. No blame. No finger-pointing. No turning an SVS result into an internal conflict. Shared effort. Bounded expectations. Win or lose as one State.

State of Power (SVS) Mechanics

• Requirement: Furnace Level ≥ 16.

• Objective: Be the first state to achieve a total of 150 minutes of Sunfire Castle occupation, where:

  • The 150 minutes do not need to be continuous, and
  • The 150 minutes must be accumulated by a single alliance,
  • Occupation time cannot be combined across multiple alliances, even if they belong to the same state.

Matchmaking Phase

• Duration: 2 Days.

• Schedule: Saturday - Sunday.

• Purpose: Pair states with similar power.

• Based on:

  • Troop power of the state's top 100 Chiefs.
  • State battle record & activity, reflecting performance in past state battles and general state engagement.
  • Day 1: Power evaluation.
  • Day 2: Opponents revealed.

Preparation Phase

• Duration: 6 Days.

• Tasks: Similar of King of Icefield.

• Outcome:

  • The state with higher total points → becomes the attacker + receives state bonus.
  • The physical battle is held in the state with lower total points.
  • Reveal: Day 6, Saturday @ 10:00 UTC.

Battle Phase

• Timing:

  • Cross-State Portal: 10:00-22:00 UTC.
  • Sunfire Castle battle begins at 12:00 UTC and lasts for a maximum of 5 hours, or ends earlier if a single alliance from one state is the first to accumulate a total of 150 minutes of Sunfire Castle occupation time.

• Chiefs may:

  • Teleport cross-state (teleporters required).
  • Attack cities: City attacks are mechanically enabled during the Cross-State Portal. However, whether city attacks are permitted in practice is determined by a mutual agreement between the two participating states' Presidents. This bilateral agreement applies to the entire SVS battle window, including the Sunfire Castle battle, and may differ between SVS matchups.
  • Fight in castle & turrets.

• Rules:

  • Attacks are only allowed against targets with a Furnace (or Fire Crystal) level within a 3-level difference (higher or lower) relative to the attacker.
  • Rally uses: Rallies always use the Rally Leader's attributes as the primary calculation basis. Participating members do not override the Rally Leader's stats.
  • Garrison uses: In garrison defense, combat attributes are determined by the strongest participating Chief, regardless of who initiates the garrison. Garrison capacity is determined by the Garrison Leader's garrison capacity stats.
  • Alliance HQ & banners cannot be attacked.
  • Troops may be stationed in HQ & banners for protection.
  • If castle + turrets are controlled by same State → turrets do not attack castle.

• Scoring:

  • Enemy troops killed.
  • Own troops killed.
  • Castle & turret occupation points.

• Victory & Presidency:

  • Attacker wins: Alliance holding castle appoints Supreme President.
  • Defender wins: Presidents unchanged.

Field Triage Phase

Begins after Battle Phase

  • Troop Revival:
    • Base revival rate: 30%.
    • Maximum revival rate: 90%.
  • Revival Methods:
    • Revival Potions (Gems): +1% per use. Maximum additional revival: +10%.
    • Rebirth Totems: 20 per Chief. +1% per assist. Up to 50 assists counted. Alliance-only (if you switch alliances, this benefit becomes invalid).
  • Notes:
    • Revival calculation is based on actual Battle Phase losses.
    • Troops from the Enlistment Office are excluded.

Rewards

• Phase Rewards: Personal Level + Alliance Level.

• Rankings:

  • Personal (Top 150).
  • Alliance (all members eligible).

• Victory Rewards:

  • Both states can receive rewards.
  • The winning state receives the final victory rewards.
  • The Supreme President may remove the defeated state's banner.
  • Leaving the alliance before rewards are calculated results in no rewards.

Sourced from WOS in-game & wiki. Recent SVS performance and state outcomes are discussed transparently within the community, primarily on Discord.

Ready to apply?

About 30 short questions, 2–5 mins.

No sign-in required.

Submission does not guarantee an invite.

Apply to Transfer into State #3220